recreating us

Latin recreatus: restore, revive, recreated

Spanish recrea tus: recreate your…

Be sure to check YouTube for the most recent episode.

Listen to our first audio episodes (00) where we talk a little about Digital Heritage and preparing the first season.




The Recreatus video podcast will highlight the process of creating and sharing virtual heritage experiences and their impacts on both users and creators through an initial ten-episode season and associated content. The confluence of data, software, and hardware supports a wealth of the work being done today to understand and share knowledge about archaeological and historical landscapes. One area of virtual heritage that has seen strong growth in recent years is the use of 3D software and video game engines to represent everything from individual objects to expansive cultural landscapes.

With the increasing capabilities and availability of hardware, software, and landscape data, there has been a growth in the number of 3D products as well as an increase in the methods and techniques that can be employed to represent content. The virtual heritage experiences created by researchers not only provide audiences with a different, visceral, way of connecting with heritage content, but also impact research itself as the development process engages the researcher with their subject in a deeper fashion. By sharing the process of designing and developing these innovative projects with a wide audience, the Recreatus video podcast will be a valuable resource for scholars and professionals working in the virtual heritage field and for general audiences that are interested in the results of such projects.